3D scenes your agent gets right.
Your agent guesses at 3D, and it shows. We hand it the rules.
ProAsk us for access.
What the guides cover.
Core
Scenes, cameras, materials, textures, lights and shadows, models, particles, physics.
Workflow
Debug panels, performance budgets, code structure, Blender baking, loading states, deployment.
Shaders
GLSL fundamentals, effect recipes from holograms to procedural terrain, custom lighting, GPGPU particles.
React Three Fiber
The declarative mental model, drei helpers, staging, physics with Rapier, full game architecture.
Official reference
The three.js manual, WebGPU and TSL, the R3F API surface, the drei catalog, postprocessing.
Distilled and searchable by task, symptom, or API name.
Ask, read, build.
- 1
Ask for the task
Your agent calls get-three-js-guide with the job in plain words, like a dissolve shader or a physics-driven player.
- 2
The right guide answers
Search runs over every guide's aliases and content, so the response is the technique, its gotchas, and working code.
- 3
Code with the guardrails
The agent builds against the guide's invariants instead of guessing, from color space rules to draw call budgets.
Give your agent a 3D education.
The three.js guides are a Pro feature. Install Better Design in the coding agent you already use, then ask us for access.
Install Better Design